PLACING POLYMER LIGHTS IN MAPSTER

SE 49 = point light
A SECTOREFFECTOR with lotag 49 is a point light.
HITAG = light distance
The HITAG of the SE is the maximum distance, in build units, that the light will travel. Note that it is impossible to enter a number higher than 65535.
XVEL/YVEL/ZVEL = RGB values
To edit these, press F8 on the SE in 2D mode, then select them and type in numbers. Numbers should be in the range 0-255
TRANSPARENCY = priority
a solid sprite is a high priority light, press T once (33% transparency) for lower priority, again (66%) for lowest priority

SE 50 = spot light
light distance, color and priority are as above
ANGLE = LIGHT ANGLE (duh)
SHADE = width
shade values are between -127 and 127, each gives a different width....experiment
EXTRA = horiz (up/down angle)
set EXTRA by pressing 'M on the sprite. 100 is straight ahead, higher positive values angle up, and values lower than 100 (including negative values) angle the light down.

Here is how you can make a red/blue cop light:

Place two SE 49.
Give one an xvel of 255, the other zvel 255 (one red and one blue)
Give them both hitag 8192 (that will be the MAX light value as they oscillate)
Give them both an EXTRA of 64
Give one of them a shade of 16, the other a shade of 0.
Move them both to the same map coordinates.
 
